
(C) Water - Make it only reduce fire damage by 25% or something, instead of 50%. (C) Fire Burst - make it leave a lingering fire effect, or posibly catch them on fire (chance dependent upon the source proximity and type), making them run to water to put it out, or if one isn't nearby run around crazily. I'd already mentioned Fire Mage at the top, but it's worth saying what I'd like to change here as well, which is increasing his damage slightly. Sprint - Just remove it, it doesn't fit him, maybe put one of the new talents instead. (C) Warcry - Add a 'high’ chance of activating frenzy when used. (T) Hefting Cleave - cleaves +2 targets from current melee weapon, 1.5 damage multi, hit NPCs bleed. (C) Axes - When armor points are added (specifically shields) to hostile NPCs, give them a chance to temporarily disable shields, increasing chance with larger axes. (C) Rage - If rage is at ‘0’, make the Barbarian deal less damage as he's 'calm'. (C) Bloodlust - Make it also make each point of rage last longer. (T) Unhindered - Increases the damage by the lower the number of base armor points from the armor spots (not a one-to-one conversion), with a chance of attacking twice if the armor value is below a certain point. Frenzy temporarily doubles the effectiveness of the rage meter, and doubles movement speed. (T) Frenzy - A chance of occurring upon killing an NPC, chance increased by the rage number and by number of visible hostile NPCs. Nothing about Ranger, Rogue or Ice, as they're pretty good how they are now.īarbarian my boy, your time has come they have spurned you long enough, it's time for your rage to be unleashed! I don't really have much to say in the way of balancing Warrior and Enchanter, as the only things I'm coming up with would kind-of defeat their purpose. Summon Skeleton - This may be based on my playstyle, but I don't like the fact that he can just conjure up an infinite number of skeletons to aid him, maybe have him have some cap to the number that he can summon (not just the mp cap). Revival - Can bring back the skeleton remains that he comes across, making them on his side.


He can't have more than one up at a time though (but, in conjunction with ID, it could be really good). Necromancer, this one's probably going to sound wierd, but I feel like he needs more necrotic related talents, instead of only causing death.īone Wall - The name basically says it all, but I feel like him using a wall to slow their advance while his effects slowly chip away at their health would synergize well with his current setup, while also helping with crowds. Static Discharge - As what I'd classify as an 'Epic Talent', it doesn't feel good enough, maybe adding a lingering lightning ground effect that deals damage while stood on, where it was used could be good (also making me want to get the levitation talent if I get this talent). Thunder clap - Maybe fearing NPCs outside of the stun radius (originally considered using confusion, but that might be a tad OP), seeing as a deafening sound just blasted their eardrums Shock - Instead of just spreading in all directions, maybe it works like a chain, where it only jumps from one to the next for like 7 targets, never hitting the same one twice though. I suggest reducing his spell damage, and changing a few skills. I feel as if he should be the opposite of the Fire, where Fire should Excell against single targets while not being great against groups, Storm should be excellent against groups, but suffer in 1v1. Inspired by my post to Balance Feedback Request, I have decided to give my thoughts on where I think we should change things.įirst up to the chopping block is the Storm Mage.
